]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/ActorFactory.cs
Removes spaces.
[rbdr/super-polarity] / Super Polarity / ActorFactory.cs
diff --git a/Super Polarity/ActorFactory.cs b/Super Polarity/ActorFactory.cs
deleted file mode 100644 (file)
index 3a2dbab..0000000
+++ /dev/null
@@ -1,69 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Content;
-
-namespace SuperPolarity
-{
-    static class ActorFactory
-    {
-        static internal SuperPolarity Game;
-
-        static public MainShip CreateMainShip(Vector2 position)
-        {
-            MainShip mainShip = new MainShip(Game);
-            mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position);
-
-            ActorManager.CheckIn(mainShip);
-
-            return mainShip;
-        }
-
-        static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-            
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
-            }
-
-            ship.Initialize(texture, position);
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-
-        internal static void SetGame(SuperPolarity game)
-        {
-            ActorFactory.Game = game;
-        }
-
-        internal static Bullet CreateBullet(Vector2 position, float angle)
-        {
-            Bullet bullet = new Bullet(Game);
-
-            bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position);
-
-            bullet.Angle = angle;
-
-            ActorManager.CheckIn(bullet);
-
-            return bullet;
-        }
-    }
-}